Build a cozy three.js game with zero imported assets

Every cat, bowl, pond and tree made in code with Claude Code; the trick is the agent never guesses — it’s all written down first.

by anul agarwal15 Oct 2026

Prompt for your agent

Goal: Make a cute 3D restaurant game without any asset packs.
Setup: agents used in source: Claude; tools/MCPs stated: three.js.
Steps:
1. Write one brief before building.
2. Write down everything the agent needs so it never guesses.
3. Have Claude Code build every model procedurally in three.js.
Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify.
Based on: anul agarwal — https://x.com/anulagarwal/status/2110599427656429939 (summarised from source; the source has no explicit step list)

Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.

I tried this

Tell the next builder. One anonymous answer each; click again to undo.

Agents, models and tools only what the source states

Agents
Claude
Tools
  • three.js

Sources & credit