Build a cozy three.js game with zero imported assets
Every cat, bowl, pond and tree made in code with Claude Code; the trick is the agent never guesses — it’s all written down first.
Prompt for your agent
Goal: Make a cute 3D restaurant game without any asset packs. Setup: agents used in source: Claude; tools/MCPs stated: three.js. Steps: 1. Write one brief before building. 2. Write down everything the agent needs so it never guesses. 3. Have Claude Code build every model procedurally in three.js. Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: anul agarwal — https://x.com/anulagarwal/status/2110599427656429939 (summarised from source; the source has no explicit step list)
Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
- Agents
- Claude
- Tools
- three.js
Sources & credit
- anul agarwal @anulagarwal primaryX post · 15 Oct 2026https://x.com/anulagarwal/status/2110599427656429939