Make your game legible to AI agents

Kyle Kukshtel’s talk: engineer the game itself as a harness so agentic iteration on gameplay is faster.

by Kyle Kukshtel10 Oct 2026

Prompt for your agent

Goal: Make my game easier for coding agents to inspect, test and iterate on.
Setup: agents used in source: Claude.
Steps:
1. Treat the game as a harness: expose state and actions the agent can read and drive.
2. Shorten the loop between a change and a verifiable result.
Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify.
Based on: Kyle Kukshtel — https://kylekukshtel.com/ai-harness-engineering-game-development-claude-code (summarised from source; the source has no explicit step list)

Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.

I tried this

Tell the next builder. One anonymous answer each; click again to undo.

Agents, models and tools only what the source states

Agents
Claude

Sources & credit