Decompile a full game with a long-running agent swarm
Over 3 months and 500B tokens, worker + reviewer agents reached 99% of functions, 83% byte-exact.
Prompt for your agent
Goal: Run a multi-month decompilation with worker and reviewer agents. Setup: agents used in source: Claude, Codex; tools/MCPs stated: Discord. Steps: 1. Start with 3 worker agents decompiling and committing, plus 1 reviewer that coordinates and flags bugs; communicate via Discord. 2. Trigger compaction earlier (they cut the threshold from 90% to 42% context fill) to save tokens. 3. Stop the reviewer trusting workers’ comments: verify deviations against the original independently. 4. Build a verification harness, then scale workers and let them run autonomously. Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: momo5502 — https://momo5502.com/posts/2026-10-09-game-decompilation/
Steps are from the source. Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
Sources & credit
- momo5502 primaryblog · 9 Oct 2026https://momo5502.com/posts/2026-10-09-game-decompilation/
- davikrHacker News · 11 Oct 2026https://news.ycombinator.com/item?id=50039092