Build a roguelike with Claude Code driving MCP tools

Opus 5.5 in Claude Code used MCP servers for Meshy, Blender, ElevenLabs and Unity, from concept art to a Windows build.

by VORTEX: AI Bros & AI Arena, Peak AI Buzz25 Sep 2026

Prompt for your agent

Goal: Make a playable game without writing code.
Setup: agents used in source: Claude; tools/MCPs stated: Meshy, Blender MCP, Unity MCP, ElevenLabs.
Steps:
1. Start from your concept art.
2. Connect MCP servers: Meshy (3D models), Blender, ElevenLabs (audio) and Unity.
3. Have Claude Code drive them to a playable build, then playtest it yourself.
Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify.
Based on: VORTEX: AI Bros & AI Arena, Peak AI Buzz — https://x.com/VORTEX_Promos/status/2103622389573505119 (summarised from source; the source has no explicit step list)

Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.

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Agents, models and tools only what the source states

Agents
Claude
Models
Opus 5.5
Tools
  • Meshy
  • Blender MCP
  • Unity MCP
  • ElevenLabs

Sources & credit