Build a roguelike with Claude Code driving MCP tools
Opus 5.5 in Claude Code used MCP servers for Meshy, Blender, ElevenLabs and Unity, from concept art to a Windows build.
Prompt for your agent
Goal: Make a playable game without writing code. Setup: agents used in source: Claude; tools/MCPs stated: Meshy, Blender MCP, Unity MCP, ElevenLabs. Steps: 1. Start from your concept art. 2. Connect MCP servers: Meshy (3D models), Blender, ElevenLabs (audio) and Unity. 3. Have Claude Code drive them to a playable build, then playtest it yourself. Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: VORTEX: AI Bros & AI Arena, Peak AI Buzz — https://x.com/VORTEX_Promos/status/2103622389573505119 (summarised from source; the source has no explicit step list)
Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
- Agents
- Claude
- Models
- Opus 5.5
- Tools
- Meshy
- Blender MCP
- Unity MCP
- ElevenLabs
Sources & credit
- VORTEX: AI Bros & AI Arena, Peak AI Buzz @VORTEX_Promos primaryX post · 25 Sep 2026https://x.com/VORTEX_Promos/status/2103622389573505119