Turn a 3D-scanned object into an iOS game with Codex
A 3D-scanned firewood splitter went from a three.js web toy to a native iOS app with leaderboards and friend challenges.
Prompt for your agent
Goal: Ship my three.js experiment as a real iOS game. Setup: agents used in source: Codex; tools/MCPs stated: iOS. Steps: 1. Start from the three.js web experience built around your 3D scan. 2. Have Codex port it to a native iOS app. 3. Add features: leaderboards and competing with friends for the cleanest cut. Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: Gavin Shapiro 🐧 — https://x.com/shapiro500/status/2102757069136814323
Steps are from the source. Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
- Agents
- Codex
- Tools
- iOS
Sources & credit
- Gavin Shapiro 🐧 @shapiro500 primaryX post · 23 Sep 2026https://x.com/shapiro500/status/2102757069136814323