Direct Claude Code to build a 3D survivors game
A non-coder had a lead Claude Code session spec, review and deploy while subagents built stages; bots that play the game test balance.
Prompt for your agent
Goal: Ship a small, fun browser game without writing the code myself. Setup: agents used in source: Claude; tools/MCPs stated: Three.js, Vite, Vitest, Higgsfield, Meshy, ElevenLabs, Obsidian. Steps: 1. Build the feel first with plain shapes (movement, a few spells, a boss) and playtest with blunt notes before any art. 2. Only then make art: concept images, image-to-3D models, rigging and walk clips. 3. Dump every idea into a brief; have Claude turn it into a versioned design doc you approve, then build in stages. 4. Run one main Claude Code session as lead (specs, reviews, tests, deploys) and give each build stage to a subagent working from the spec. 5. Gate every deploy: type check, all tests, build, then deploy. 6. Test balance with bots that play the game, e.g. a “stand still” bot that must lose. 7. Keep design docs, decisions and session logs in an Obsidian vault so the next session picks up where the last stopped. Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: /u/Bonelessgummybear — https://www.reddit.com/r/vibecoding/comments/1x55yeh/3d_vampire_survivors_style_arcane_game_with/
Steps are from the source. Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
- Agents
- Claude
- Models
- Opus Sonnet
- Tools
- Three.js
- Vite
- Vitest
- Higgsfield
- Meshy
- ElevenLabs
- Obsidian
Sources & credit
- /u/Bonelessgummybear primaryReddit · 13 Oct 2026https://www.reddit.com/r/vibecoding/comments/1x55yeh/3d_vampire_survivors_style_arcane_game_with/