Model a retro camera in Blender and walk it in Three.js
A Dot named Max helped model a retro camera (4,998 triangles) and put it in a playable Three.js scene.
Prompt for your agent
Goal: Make a small 3D interactive scene with my Dot. Setup: agents used in source: ChatGPT Dots; tools/MCPs stated: Blender, Three.js. Steps: 1. Model the object in Blender and optimise the mesh (here under 5,000 triangles). 2. Bring it into a Three.js scene with walking and interactions (take a photo, pick up the print). Rules: ask me before anything irreversible (sending, posting, paying, deleting); don’t invent data, results or tools I haven’t given you; tell me what you couldn’t verify. Based on: Gürsel Günacar — https://x.com/mech_eng_dev/status/2105381046044815388 (summarised from source; the source has no explicit step list)
Steps are our summary of the source (it has no explicit step list). Includes a “Based on” credit line.
I tried this
Tell the next builder. One anonymous answer each; click again to undo.
Agents, models and tools only what the source states
- Agents
- ChatGPT Dots
- Tools
- Blender
- Three.js
Sources & credit
- Gürsel Günacar @mech_eng_dev primaryX post · 30 Sep 2026https://x.com/mech_eng_dev/status/2105381046044815388